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Lua_large_42_players_standard_resources.log Please check attached logs and let me know if I can help in any way. Problem is for late game when on large/huge map sizes everyone has big armies and upkeep that with available resources are impossible. Same situation is for all strategic resources except Uranium which is to high (Gandhi like that : )). Also you can check how maps looks like, for example in both Americas there is no Oil on water (Oil on water looks is very rare on this script).
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I used GreatestEarthMap because for me amount of resources are fine on this map. Map Script: Resource = RESOURCE_OIL placed = 45 (1.5310074775030f land) frequency = 10 ratio = 15Īs you can see the step for map size is around ~5. Map Script: Resource = RESOURCE_OIL placed = 34 (1.1910074775030f land) frequency = 10 ratio = 12 Map Script: Resource = RESOURCE_OIL placed = 29 (1.2410074775030f land) frequency = 10 ratio = 12 Map Script: Resource = RESOURCE_OIL placed = 24 (1.2710074775030f land) frequency = 10 ratio = 13 Map Script: Resource = RESOURCE_OIL placed = 21 (1.4610074775030f land) frequency = 10 ratio = 15 Terra script map generating amazing maps, but looks like strategic resources are not scaling properly to map size and amount of resources are way too low (amount not changing with amount of players, same for 12 or 42) I made few test and compare it to GreatestEarthMap, here is comparison for Oil:
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